Wormhole

A personal project using the Unity game engine. Summer 2017

Built a puzzle game that involved placing hexagonal tiles on a grid and traversing a ship along the paths formed by those tiles. Included UI elements to undo an action or restart the game.

Clicking on the tile on the top right rotates it counter-clockwise before it is placed on the grid. Once placed, the ship moves forward one tile, or along the connected path of wormholes if it encounters one. The score is simply the maximum length of any path the ship has traversed so far. If the ship encounters the edge of the board, it immediately changes direction and heads back the way it came.

Though the mechanics of the game work as intended, I spontaneously began having issues with the UI appearance, as can be seen with the "Score" text on the bottom left. I suspect the problem is either with Unity itself or with my computer.

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